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Magic: The Gathering Infect vs a prevent all damage creature? Creatures with Infect are still dealing damage - Infect’s replacement effect changes how damage is marked, not the fact that damage is dealt. : Protean Hydra I figure you get to prevent the damage and it comes back stronger. Indestructible permanents can't be destroyed by rules or effects. :P. your answer is also not in standard :P and Leeches It is damage in the form of -1/-1 counters and poison counters so cards that prevent damage do prevent infect. It’s still an attacking creature until the combat phase is complete. After you assign it to the defending player, after assigning lethal damage to the creatures blocking the attacking creature with trample. . Prevention also stops indirect consequences such as abilities that trigger from damage being dealt. During that time, it was never a Tier 1 deck. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. 3 Other rules 3.1 Tap/Untap 3.2 Attacking after Regeneration 3.3 Deathtouch and Regeneration 3.4 Trample and Regeneration 4 What the Rulebook says It is most common on Green or Black creatures. Prevent all combat damage that would be dealt to and dealt by that creature this turn. DMCA requests | is fine - 4 mana it has 3 +1 +1 counters on it, your right though it still needs reach. This site is unaffiliated. This is especially common specifically with 0/0 creatures that come into play with +1/+1 counters which are then removed to prevent damage, essentially "taking damage in the form of removal of counters", turning damage into something that affects both power and toughness, and permanently rather than temporarily. The player isn't targetted when hit by combat damage, so Infect still makes them take Poison Counters instead of damage. Flavor Text: "Where our potions and powders fail, perhaps nature will succeed. Regeneration is a Keyword Action. Infect has the capability to be just about the fastest deck in Modern. If your post is unneeded and unnecessary then please don't bring up an old question. It's actually an answer to a lot of stuff. 0 0. The Comprehensive Rules of Magic is a reference document that holds all of the rules and possible corner cases found in Magic.It is NOT meant to be read beginning to end; instead it's meant to be consulted when specific rules questions come into play. Damage from a source with infect is damage, even though it does something different from other damage. One variant is the "Phantom ability", named for a series of creatures in the Judgement set named "Phantom [creature]", such as Phantom Nishoba. Leeches Printings/Rarity: Cost: CMC: 3 Card Type: Sorcery Oracle Text: Target player loses all poison counters. 1 Details 2 When a creature CAN'T be regenerated. 0 0. Learn more here. Existing damage prevention shields won’t be reduced by damage that can’t be prevented. A more modern example, a specialized card with built-in limitations, is Nine Lives. Contact | There's a lot more and most of it is from Shadowmoor because that's where wither was introduced. If damage would be dealt to Phyrexian Hydra, prevent that damage. The "deals damage in the form of poison counters" is probably the reminder text for the Infect keyword:Infect (This deals damage to creatures in the form of -1/-1 counters and players in the form of poison counters.). Evasion is helpful in trying to get to that ten points of infect damage. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) This page was last edited on 12 October 2020, at 02:42. Is there any ruling about prevention of the damage, from creatures with poison counters? Infect is a keyword ability. You've probably heard of +1/+1 counters. A player with 10 or more poison counters loses the game. thus Infect acts as a replacement effect for damage dealt, so your creature will still get -1/-1 counters for damage taken. Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. At first look it is a combination of abilities that have appeared in the past, poison and wither. Prevention effects don't prevent the action that caused the damage from completing: damage-dealing spells are not countered, and creatures are still considered to have attacked even if the resulting combat damage is prevented. The rules for commander do not state which form that 21 damage needs to be in. thus Infect acts as a replacement effect for damage dealt, so your creature will still get -1/-1 counters for damage taken. I'm a little fuzzy on how infect works. It won’t invoke itself repeatedly trying to prevent that damage. As explained above, protection from everything prevents you from being damaged. would be a great late game card against Infect. The Poison Counter when an Infect Creature is played on Hand of the Praetors would not be able to give them a Poison Counter if they have Leyline of Sanctity, but the ability on Ichor Rats can, since it doesn't target. ... the infect wouldnt deal damage to it at all, regardless of how it hit the card. since scars will be out soon i know a lot of people will either be making artifact decks, and infect decks. I am pretty die hard on 10. Infect just means that damage to creatures is dealt as -1/-1 counters. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Help | , Morselhoarder There is also that artifact that allows you to block an additional creature. Why don't you do the samite healer ability any more? Example: Daunting Defender says “If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.” Pyroclasm says “Pyroclasm deals 2 damage to each creature.” Pyroclasm will deal 1 damage to each Cleric creature controlled by Daunting Defender’s controller. Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to … Creatures that tapped to prevent damage were perhaps the most common, such as the classic Samite Healer. Infect damage is still damage. One style of prevention, nicknamed after Fog, the Alpha card which began the trend, has continued to appear on new or reprinted cards for over 25 years now, for instance Root Snare in Core Set 2019. Vragen over de regels kun je in het Regelvragen Forum kwijt. I am talking about Infect. 1 Details 2 When a creature CAN'T be regenerated. Vigilance: Untap target attacking creature. A damage prevention effect won't erase any counters that have already been placed. Example: Essence of the Wild reads “Creatures you control enter the battlefield as a copy of Essence of the Wild.” A player who controls Essence of the Wild casts Rusted Sentinel, which normally enters the battlefield tapped. will have its uses, as the infect decks will probably use some form of proliferate based tech as well. As with other permanents, there is often a way to replenish counters. Source(s): https://shrink.im/a8I90. Pyroclasm you have the right idea, damage prevention is the best non tornoment way to fight against infect, if they cant deal damage they cant infect anything, the judgment block is a good example of what to look for for damage prevention. Damage from a source with infect is damage, even though it does something different from other damage. Thus, you can win if you deal 15 combat damage normally with your commander, then give it infect and hit them for 6 infect damage. Indestructible is an evergreen keyword ability. . Flavor Text: "Where our potions and powders fail, perhaps nature will succeed. Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. Infect applies to any damage, not just combat damage—so if you can somehow give your Prodigal Pyromancer infect, its Tap ability will deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) If a planeswalker than has been turned into a creature (not a planeswalker that turns itself into a creature with "prevent all damage" like Gideon) takes Infect damage, what happens?. Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) As it enters the battlefield, the copy effect from Essence of the Wild is applied first. Articles and comments are user-submitted and do not represent official endorsements of this site. Infect Mtg. can be paid with one mana from a snow permanent.) Damage from a source with infect is still damage, it just has different results (-1/-1 counters instead of marked damage, and poison counters instead of loss of life), so effects that prevent damage still work. Early games stuff could be Fog To expand on what G l i s t e n e r A g e n t said, indestructible does not prevent damage, it just keeps the creature from dying to it. Protection from black prevents all damage (and enchantment, blocking, or targeting) that would come from a black source, whether or not that damage source has infect. Green/White or Green/Red could give a lot of access to early turn removal and disruption. Example: One effect reads “If you would gain life, draw that many cards instead,” and another reads “If you would draw a card, return a card from your graveyard to your hand instead.” Both effects combine (regardless of the order they came into existence): Instead of gaining 1 life, the player puts a card from their graveyard into their hand.

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